Deploying OpenAL Projects Without Using the OpenAL Redistributable
Su Zhang <[email protected]>
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
Hello, Is it possible to deploy OpenAL projects without using the OpenAL Redistributable and still properly exploit hardware accelerations on platforms with OpenAL/DirectSound card? I just prefer to include everything in the project directory rather than polluting the system directories. I noticed that if I build OpenGL from its source code on my Windows 7 environment, the generated DLL only links to winmm.dll; it does not route to any OpenGL/DirectSound drivers/libraries. It seems to me that if I simply ship this DLL with the project, it will always do software rendering regardless of the target platform. Is there any way to build a DLL, without using the redistributable, that does hardware rendering when possible and software rendering otherwise? Thank you. Su -- View this message in context: http://old.nabble.com/Deploying-OpenAL-Projects-Without-Using-the-OpenAL-Redistributable-tp31515053p31515053.html Sent from the OpenAL - User mailing list archive at Nabble.com. _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal