Deploying OpenAL Projects Without Using the OpenAL Redistributable

Su Zhang <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
Hello,

Is it possible to deploy OpenAL projects without using the OpenAL
Redistributable and still properly exploit hardware accelerations on
platforms with OpenAL/DirectSound card? I just prefer to include everything
in the project directory rather than polluting the system directories.

I noticed that if I build OpenGL from its source code on my Windows 7
environment, the generated DLL only links to winmm.dll; it does not route to
any OpenGL/DirectSound drivers/libraries. It seems to me that if I simply
ship this DLL with the project, it will always do software rendering
regardless of the target platform. Is there any way to build a DLL, without
using the redistributable, that does hardware rendering when possible and
software rendering otherwise?

Thank you.

Su
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