Re: svn tag MacOSX1-3_Spec1-1 same as IOS version
Bob Aron <[email protected]> Thu, 05 May 2011 13:26:59 -0700
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
These sources are only for the OSX implementation but that particular code may be the same. I'll take a look. It would be helpful though if you could write bug for the behavior you are seeing on iOS. -bob On May 5, 2011, at 12:06 PM, chris wrote: > Hi > > Today i did a svn checkout of tag MacOSX1-3_Spec1-1. Is this the source for the iOS Version as well ? > > By taking a look at aolSource.cpp the following lines in bool OALSource::ConeAttenuation() can lead to numerical Problems i think: > > // calculate the angle between the cone direction vector and the source to listener vector > angle = 180.0 * acos (aluDotproduct(vsl, coneDirection))/M_PI; // convert from radians to degrees > > in my case i set a directional sound source directly into listener "at" line, > which should lead to a dot-product equal 1.0. > In real world it leads to 1.0+epsilon and acos() to about 1.0 > which mutes my sound source. > > Am I correct? > And can this explain my muted sound in iOS4.2. > > Thanks in advance > Chris > _______________________________________________ > Openal mailing list > [email protected] > http://opensource.creative.com/mailman/listinfo/openal ________________________________ CoreAudio Team, Apple Inc. [email protected] _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal