Re: Sources and Buffers
Jason Daly <[email protected]> Mon, 19 Nov 2012 15:12:10 -0500
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
On 11/19/2012 02:57 PM, [email protected] wrote: > Does this make any sense at all? I get the impression that using the > buffer queueing will provide cleaner transitions from one sound to the > next, BUT it appears to greatly complicate when I need to "orchestrate" > the different sounds as in a rapid or "interrupting" throttle change. > Note that all of these sounds are being played in sequence, not > overlapping at all. But it appears much easier to just STOP one Source > and PLAY a different Source, rather than mess with the Buffer Queue... I honestly don't remember how the looping mechanism deals with buffer queues, to be honest :-) It might not work at all. One possible alternative would be to just keep feeding the buffer queue the one buffer that needs to be looped, until it's time to play a new transition. This would likely be cleaner than either trying to loop the last buffer, or stopping and starting the source. --"J" _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal