Supporting OpenAL on older hardware?

Draconis Entertainment <[email protected]> Fri, 22 Feb 2013 15:58:03 -0500
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
Hello,

We've been developing using OpenAL successfully for the OS X platform, an=
d are now porting some apps to Windows.

For most of our beta team, OpenAL is working well. One user, however is e=
xperiencing problems that we have yet to solve.

It appears that the audio works properly for a short time. After a time, =
(when more sources are created?), sounds begin to play, but are nearly im=
mediately stopped, making the game unplayable. (Our titles are audio-only=
 for the blind and visually impaired).

The user has

=95 XP Home SP3
=95 Soundblaster Live (24 bit)

He appears to have the latest drivers as well.

Are there any known problems with SB Live 24 bit and OpenAL? Something el=
se we should be looking at or for? Any direction on this would be tremend=
ously appreciated.

	Thanks.


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