Supporting OpenAL on older hardware?
Draconis Entertainment <[email protected]> Fri, 22 Feb 2013 15:58:03 -0500
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
Hello, We've been developing using OpenAL successfully for the OS X platform, an= d are now porting some apps to Windows. For most of our beta team, OpenAL is working well. One user, however is e= xperiencing problems that we have yet to solve. It appears that the audio works properly for a short time. After a time, = (when more sources are created?), sounds begin to play, but are nearly im= mediately stopped, making the game unplayable. (Our titles are audio-only= for the blind and visually impaired). The user has =95 XP Home SP3 =95 Soundblaster Live (24 bit) He appears to have the latest drivers as well. Are there any known problems with SB Live 24 bit and OpenAL? Something el= se we should be looking at or for? Any direction on this would be tremend= ously appreciated. Thanks. _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal