Re: Race condition in some iOS devices.

Eric Wing <[email protected]> Sat, 2 Mar 2013 16:20:44 -0800
Newsgroups gmane.comp.lib.openal
Message-ID <CA+Q62MA5Y4w9SScFJ0bFUgn8RW-qW4WSAUHj+G5kfbF_xPypYQ@mail.gmail.com>
On 3/1/13, Daniel Varela <[email protected]> wrote:
> Hello.
>
> As described in this link, there is a race condition in some iOS devices in
> which subsequent callings to pause resume over an OpenAL source voice does
> not works.
> Before we just fixed it by calling alSourcePlay twice when resuming the
> sound, but it causes the buffer to restart and we need to have several
> tracks synchronized for interactive music purposes and this solution is no
> longer valid.
>
> I was wondering if someone has experienced the same issue.
>
> Thanks.
>
> Daniel Varela | Audio Programmer
> Tech Team | Blitz Games Studios Ltd.
>
>

I filed that bug. I don't think it has been fixed. Please file a
duplicate bug with Apple to raise the priority.

Thanks,
Eric
-- 
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/
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