Re: Race condition in some iOS devices.
Eric Wing <[email protected]> Sat, 2 Mar 2013 16:20:44 -0800
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <CA+Q62MA5Y4w9SScFJ0bFUgn8RW-qW4WSAUHj+G5kfbF_xPypYQ@mail.gmail.com> |
On 3/1/13, Daniel Varela <[email protected]> wrote: > Hello. > > As described in this link, there is a race condition in some iOS devices in > which subsequent callings to pause resume over an OpenAL source voice does > not works. > Before we just fixed it by calling alSourcePlay twice when resuming the > sound, but it causes the buffer to restart and we need to have several > tracks synchronized for interactive music purposes and this solution is no > longer valid. > > I was wondering if someone has experienced the same issue. > > Thanks. > > Daniel Varela | Audio Programmer > Tech Team | Blitz Games Studios Ltd. > > I filed that bug. I don't think it has been fixed. Please file a duplicate bug with Apple to raise the priority. Thanks, Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal