OpenAL failure at alcOpenDevice and crash at alcDestroyContext

Mark Bitterman <[email protected]> Sun, 9 Jun 2013 09:16:11 +0200
Newsgroups gmane.comp.lib.openal
Message-ID <CAFjEotaD-V+h0-mW94xFmS30QTt31iU3AFBd_PUT9DYW94gyWA@mail.gmail.com>
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Hey.

I'm using OpenAL in my game, and I've run into some annoying issues. First
of all, though I could just skip doing this, but whenever I call
alcDestroyContext, OpenAL just freezes. I'd like for my implementation to
be complete, but I couldn't find any way to fix the issue. I'm also using
the latest version of OpenAL Soft.

And another issue I'm having, is that while for me and on other setups,
OpenAL works just fine, in some cases it fails at alcOpenDevice, and
strangest of all, it will ONLY work on those rigs if I run something using
FMOD before it, and I have to do this every time after I exit it.

Has anyone had these weird issues?

Thanks,
HeroOfDoom.

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<div dir=3D"ltr"><br><div>Hey.</div><div><br></div><div>I&#39;m using OpenA=
L in my game, and I&#39;ve run into some annoying issues. First of all, tho=
ugh I could just skip doing this, but whenever I call alcDestroyContext, Op=
enAL just freezes. I&#39;d like for my implementation to be complete, but I=
 couldn&#39;t find any way to fix the issue. I&#39;m also using the latest =
version of OpenAL Soft.</div>
<div><br></div><div>And another issue I&#39;m having, is that while for me =
and on other setups, OpenAL works just fine, in some cases it fails at alcO=
penDevice, and strangest of all, it will ONLY work on those rigs if I run s=
omething using FMOD before it, and I have to do this every time after I exi=
t it.</div>
<div><br></div><div>Has anyone had these weird issues?</div><div><br></div>=
<div>Thanks,</div><div>HeroOfDoom.</div></div>

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