stereo panning change in 1.15
Alan Witkowski <[email protected]> Sat, 13 Jul 2013 12:24:50 -0600
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <CA+XWH0cAdJ8sQaxFi2yP21rskZ=7pGQLQwTvZ+j=UnfyoW7+ZA@mail.gmail.com> |
--===============1915875477== Content-Type: multipart/alternative; boundary=047d7b3a7db2366d1b04e168bef1 --047d7b3a7db2366d1b04e168bef1 Content-Type: text/plain; charset=ISO-8859-1 Hello all, So I noticed the panning in Openal Soft changed drastically between 1.15 and 1.14. A few other folks have noticed the same: http://www.java-gaming.org/index.php?topic=26858.0 http://stackoverflow.com/questions/12854967/openal-3d-positioning-and-panning-center Basically what happens is the panning snaps to the left and right without much of a center dead zone. It's quite noticeable in top-down shooters. I narrowed the change down to this commit: http://repo.or.cz/w/openal-soft.git/commit/febc2a50cb1a860d11b6b740bd05a555fce5a8d2 My question is: was this drastic change intentional? Is there an easy way replicate the old behavior without doing the calculations manually? Thanks --047d7b3a7db2366d1b04e168bef1 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">Hello all,<div><br></div><div>So I noticed the panning in = Openal Soft changed drastically between 1.15 and 1.14. A few other folks ha= ve noticed the same:</div><div><br></div><div><a href=3D"http://www.java-ga= ming.org/index.php?topic=3D26858.0">http://www.java-gaming.org/index.php?to= pic=3D26858.0</a><br> </div><div><a href=3D"http://stackoverflow.com/questions/12854967/openal-3d= -positioning-and-panning-center">http://stackoverflow.com/questions/1285496= 7/openal-3d-positioning-and-panning-center</a><br></div><div><br></div><div= > Basically what happens is the panning snaps to the left and right without m= uch of a center dead zone. It's quite noticeable in top-down shooters.= =A0</div><div><br></div><div>I narrowed the change down to this commit:</di= v> <div><a href=3D"http://repo.or.cz/w/openal-soft.git/commit/febc2a50cb1a860d= 11b6b740bd05a555fce5a8d2">http://repo.or.cz/w/openal-soft.git/commit/febc2a= 50cb1a860d11b6b740bd05a555fce5a8d2</a><br></div><div><br></div><div>My ques= tion is: was this drastic change intentional? Is there an easy way replicat= e the old behavior without doing the calculations manually?<br> </div><div><br></div><div>Thanks</div></div> --047d7b3a7db2366d1b04e168bef1-- --===============1915875477== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal --===============1915875477==--