Re: Compiling For IOS
Eric Wing <[email protected]> Wed, 28 Aug 2013 19:23:34 -0700
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <CA+Q62MA-Sibwt5rDTU+1VOxq14nZgvXL2s_gv2zsHaUbhMGNLg@mail.gmail.com> |
On 8/25/13, Ali Nakipoglu <[email protected]> wrote: > Hi, > > Im trying to compile OpenAL Soft for IOS. Instead of using native OpenAL i > need to use OpenAL Soft because i want to use HRTF functions. I tried > preparing several settings in Cmake but i had no success. > > To compile its asking me CoreServices framework which is not exist in IOS > platform. I can only find MobileCoreServices framework which is not working > either. I also needed to hack for disabling SSE and HAVE_CPUID_H. > > Any help would be appreciated. You will likely need to use a CMake cross-compiler toolchain file for iOS, like this one: https://code.google.com/p/ios-cmake/ I haven't heard (or can't remember) if anybody has tried to use OpenAL Soft on iOS. The LGPL issues make it annoying and since Apple ships their own implementation, there hasn't been a lot of an incentive to try this. With enough fussing, I would expect it to work. Core Audio is pretty much the same on both Mac and iOS. However, you will need to find replacements or fixes for things that call APIs not available on both like CoreServices. Breaking out the list of specific APIs not found would be helpful in figuring out what replacements are needed. -Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal