JeZxLee's "Pixel Artistâ¢3" (:It's Not Tetris®:)...
"JeZ-l-Lee" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
JeZxLee's "Pixel Artistâ¢3" (:It's Not Tetris®:)... Hi, So people say we should make something new and unique. My team and I are about done with our current game project... I have decided to make a sequel to our C++/SDL1/OpentGL game "Pixel Artistâ¢". This will be version 3 and it will be cross-platform with a primary target of Google Android smartphones/tablets. We plan two versions on Google Play: one limited free version and one full featured paid version. Development should start by August 2016. We have had our "CPlusPlus" 2-dimensional Android game engine in the wild for a few weeks and it is operating 100%. So that's the plan... We were hoping some people here could play current version 2 and provide feedback? You can download "Pixel Artistâ¢2: Attack Of The Evil Polygons" at below URL link: http://16bitsoft.com/files-V2a/PA2-WinLinux-Beta1.zip (it's 100% cross-platform - Windows/Linux) Here are screenshots of version 2: [Image: http://16bitsoft.com/images-V2/PA2-Title.png ][Image: http://16bitsoft.com/images-V2/PA2-InGame.png ] Please post suggestions for upcoming version 3 in this forum thread. Porting of C++/SDL1/OpenGL engine to Android engine would take a few weeks. This game should work well with touch-only devices. Thanks! NOTE: You can press [Shift]+[D] on title screen to enable DEBUG mode with level skipping for testing/evaluation. (also can when in DEBUG mode you can press [Shift]+[C] to clear high scores when in high scores screen) ------------------------ JeZxLee JessePalser <AT> GMail <DOT> com 16BitSoft Inc. Video Game Design Studio www.16BitSoft.com _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org