JeZxLee's "Pixel Artist™3" (:It's Not Tetris®:)...

"JeZ-l-Lee" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
JeZxLee's "Pixel Artist™3" (:It's Not Tetris®:)...

Hi,

So people say we should make something new and unique.
My team and I are about done with our current game project...

I have decided to make a sequel to our C++/SDL1/OpentGL game "Pixel Artist™".
This will be version 3 and it will be cross-platform with a primary target of Google Android smartphones/tablets.
We plan two versions on Google Play: one limited free version and one full featured paid version.

Development should start by August 2016.
We have had our "CPlusPlus" 2-dimensional Android game engine in the wild for a few weeks and it is operating 100%.

So that's the plan...
We were hoping some people here could play current version 2 and provide feedback?
You can download "Pixel Artist™2: Attack Of The Evil Polygons" at below URL link:
http://16bitsoft.com/files-V2a/PA2-WinLinux-Beta1.zip
(it's 100% cross-platform - Windows/Linux)

Here are screenshots of version 2:
[Image: http://16bitsoft.com/images-V2/PA2-Title.png ][Image: http://16bitsoft.com/images-V2/PA2-InGame.png ]

Please post suggestions for upcoming version 3 in this forum thread.
Porting of C++/SDL1/OpenGL engine to Android engine would take a few weeks.
This game should work well with touch-only devices.

Thanks!

NOTE: You can press [Shift]+[D] on title screen to enable DEBUG mode with level skipping for testing/evaluation.
(also can when in DEBUG mode you can press [Shift]+[C] to clear high scores when in high scores screen)

------------------------
JeZxLee
JessePalser &lt;AT&gt; GMail &lt;DOT&gt; com
16BitSoft Inc.
Video Game Design Studio
www.16BitSoft.com

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