SDL from .Net C++ WinForms - threading issue

"awdorrin" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
I have been working on building a video player object that I can embed into a .Net application.
The intent is for a component that I can drop on a C# form.
Currently using a .Net C++ (managed) dll to call a native C++ class that interfaces to SDL and FFMPEG.

I am passing in a handle of a windows forms panel into the .Net DLL class and using SetWindowPos() and SetParent() to get the SDL window in the correct location.

Things were working well, but I had the decoding/rendering loop launched from a form button, which meant it was on the GUI thread.
I then moved the decoding/rendering code into its own thread, and ran into some issues.

I can move the window around the screen and the video keeps playing, but the moment I try to resize the video frame, the video stops playing.
The last frame displayed will resize as the window is resized, but no more video updates.

Interesting thing is, if I put break points in the decoding/rendering thread, it is still chugging away and runs until it reaches the end of the video file.

I believe this is some sort of cross-thread conflict, but I'm stumped as to what the cause might be.

Any ideas would be greatly appreciated!

Thanks
-Al

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