Re: SDL2 template for Xcode 3.2
"rtrussell" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Kai Sterker wrote: > Not sure if you solved your problem yet Yes, I think I've got it sorted. Firstly I made an app bundle manually by creating the appropriate directory structure (MyApp.app/Contents/MacOS/executable); that runs my program OK but only on the development machine because it is expecting to find SDL2.framework in /Library/Frameworks/. Next I copied the SDL frameworks into MyApp.app/Contents/Frameworks/ and added the search path @loader_path/../Frameworks to the xcode build configuration; now the app runs even without the frameworks being in /Library/Frameworks/. Finally I signed the app using codesign. I've not yet tried to distribute the app as a .dmg, but I'm hopeful that the above steps have resulted in a valid self-contained bundle. Can you see anything that I've missed? Richard. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org