Re: SDL 2.0 OpenGL 1.1 Android Poor Performance on Adreno GPU's
"Timodor" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
blueshogun96 wrote: > This sounds like more of an OpenGL [ES] issue, rather than an SDL issue. Why are you using ES 1.1? ES 2.0+ is more efficient, and the majority of devices are supporting programmable pipelines. Also, have you considered using instancing or optimizing your draw calls? Once again, I recommend looking into your rendering code, preferably with a profiler. > > Shogun I don't have experience or the knowledge of working with OpenGL 2.0 MALI seems run faster then Adreno , Maybe the issue is Bad Support for OpenGL 1.1 using Adreno Devices. Its really hard to see the real performance of MALI as the Screen-refresh is capped. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org