Re: SDL_mixer fork, any interest in changes from upstream?
Kai Sterker <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CACtHX9yjgab8CR4gi7TfGpN2jzZxatSrcz3xu9uY_V8AWkk=8Q@mail.gmail.com> |
On Mon, Jun 8, 2015 at 1:11 PM, Braden Obrzut <[email protected]> wrote: > I work on a Wolfenstein 3D source port called ECWolf. [...] I decided to fork SDL_mixer > for my purposes, which allowed me to add several other features. [...] > 3. The above was prompted by the inclusion of Opus support as I needed to support > both 44.1kHz and 48kHz sounds. Official Opus support for SDL_mixer would be something that would greatly interest me. Apart from your own fork, I also came across https://forums.libsdl.org/viewtopic.php?t=10169, but this looks like it breaks API compatibility? Is there any plan of including this, that, or another implementation? Do other people use any of the forks above and can recommend one? (Though I am kind of reluctant to include or require a patched version of SDL_mixer to compile my game) Kai _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org