Re: reading pixels from a TARGET texture

"ancientcc" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
As far as I know, you need to change RenderReadPixels method of
SDL_Renderer. Below is my modified version.
----------------------------------------------------------------------------
------
OpenGL(function GL_RenderReadPixels):
https://github.com/freeors/SDL/blob/master/SDL2-2.0.4/src/render/opengl/SDL_
render_gl.c
OpenGL ES2(function GLES2_RenderReadPixels):
https://github.com/freeors/SDL/blob/master/SDL2-2.0.4/src/render/opengles2/S
DL_render_gles2.c
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