Re: reading pixels from a TARGET texture

Sanette <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
thanks, I will try; this brings some questions:

* do you means that the current GL_RenderReadPixels does not work ?

* the doc says "WARNING: This is a very slow operation, and should not
   be used frequently." Is this still the case with your version ?

* Ideally I'd rather use an "official" method. Will these changes be
   included in the official SDL2 ?

S.


Le 05/08/2016 à 12:25, ancientcc a écrit :
> As far as I know, you need to change RenderReadPixels method of  > SDL_Renderer. Below is my modified version. > 
---------------------------------------------------------------------------- 
 > ------ > OpenGL(function GL_RenderReadPixels): > 
https://github.com/freeors/SDL/blob/master/SDL2-2.0.4/src/render/opengl/SDL_ 
 > render_gl.c > OpenGL ES2(function GLES2_RenderReadPixels): > 
https://github.com/freeors/SDL/blob/master/SDL2-2.0.4/src/render/opengles2/S 
 > DL_render_gles2.c > > _______________________________________________ 
 > SDL mailing list > [email protected] > 
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

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