Re: trying to do a blinking text cursor
Jack Andrews <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CAJvHTNwaXdfSuoi5cAY3B_QJsA8k=gO=L037sbts9kng7DUuDw@mail.gmail.com> |
> See my answer above for a simple solution on how you can do it. thanks for your code, naith. i see my error in my proposed code - having two timers. but where do you erase the cursor? what if the position changes and the text is not re-rendered (hold down SDLK_RIGHT) - couldn't you end up with cursor phantoms left in places when it was not invisible? On 7 August 2016 at 03:22, Naith <[email protected]> wrote: > > > > Jack Andrews wrote: > > > So would I have a texture which is the text without the cursor, and a > texture with only cursor then > > > > > See my answer above for a simple solution on how you can do it. > > _______________________________________________ > SDL mailing list > [email protected] > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > > _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org