Re: Rotating texture with even dimensions by 90 degree
"stewambo" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Thanks for the answers guys :) By now i pretty much figured that out by myself. When i wanted to submit this as a bug i found the following: https://bugzilla.libsdl.org/show_bug.cgi?id=1822 So than i tried using different renderers and found out, that using opengl was pixel precise. However the rotation still looked wrong when scaling the texture to half its size, which i fixed by switching from nearest to linear scaling quality. Just for your info before I used the direct3d renderer under windows, which produced the image i already showed you. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org