Re: Rotating texture with even dimensions by 90 degree

"stewambo" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Thanks for the answers guys :)

By now i pretty much figured that out by myself. When i wanted to submit this as a bug i found the following: https://bugzilla.libsdl.org/show_bug.cgi?id=1822 So than i tried using different renderers and found out, that using opengl was pixel precise. However the rotation still looked wrong when scaling the texture to half its size, which i fixed by switching from nearest to linear scaling quality. 

Just for your info before I used the direct3d renderer under windows, which produced the image i already showed you.

_______________________________________________
SDL mailing list
[email protected]
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.