Re: SDL_TEXTUREACCESS_STREAMING + window resize = crash
Kai Sterker <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CACtHX9xjEt_EyNH3j1UPVY3dP9AWABEerfg+99ViXSV8yznDHw@mail.gmail.com> |
On Sun, Jul 24, 2016 at 6:57 PM, rsethc <[email protected]> wrote: > I have noticed a very similar problem. (Windows 10, MinGW-w64, SDL 2.0.4 stable release) > > If any texture exists at the time the window is resized, that was created by SDL_CreateTexture, > no matter whether its access is SDL_TEXTUREACCESS_STREAMING or > SDL_TEXTUREACCESS_STATIC, the app crashes due to a memory access violation. This looks like bug https://bugzilla.libsdl.org/show_bug.cgi?id=3147, which was fixed with commit https://hg.libsdl.org/SDL/rev/17e0ded12e6f Basically, it crashed on resize if there were any textures present that had a non-native pixel format. Kai _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org