Re: Geeonx GUI library for LINUX and SDL 1.2

Leonardo Guilherme <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <CAGGSsJZGYWr2wc=KnwsGmnTx5tLOFNdy3jO4MWxEQFNROPpX-w@mail.gmail.com>
There is also another very minimal widget toolkit for SDL, KiWi, but it too
> doesn't have text boxes and combo boxes, and it's also restricted in that
> it's tile-based. But at that it is almost twice bigger than mine, mine is
> 2400 lines, that one has 5600 lines of code as much as i remember.
>

In my defense, albeit larger, KiWi does appear to be more flexible than
KISS, but I don't want to hijack this thread in an argument about tileset
being restricted or, imho, quite the opposite.

For the OP, do you have plans to support widget rendering other than your
shaders? I guess the question I want to ask is, how do you theme Geeonx?

Leonardo

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