Re: Windows XP support

Michael Labbé <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Judging by the Steam Developer Survey, OS X users are 3.37% of Steam, and of that 3.37%, a large majority are running 10.9 or later, with over 60% running 10.11 or 10.5:

http://store.steampowered.com/hwsurvey?platform=mac <http://store.steampowered.com/hwsurvey?platform=mac>

Speaking to users of SDL2 (and not really the maintainers):  If you are a true build masochist, you might want to maintain 32-bit and 64-bit OS X fat binaries just to verify your fat binary build pipeline is intact, but, realistically, you would be doing so against any commercial interests.  You are targeting a fraction of a fraction.

Do you think 5-10% of the 3.37% of Steam’s users who don’t pay to upgrade their machines are the ones who are paying to buy your games?

As for XP support, there is the China argument.  But if you’re going to the trouble of targeting XP with Mandarin glyphs, compiling your own SDL2 binary is going to be the least of your efforts.

As a user of SDL2, I am much more interested in reasonable FORWARDS compatibility with new platforms and OSes so I can rebuild my older projects with minimal source changes.  Being early on new platforms helps capture real opportunities and I am really grateful for the work going into SDL2 that makes this possible.

Michael Labbé

> On Aug 16, 2016, at 12:30 PM, Ryan C. Gordon <[email protected]> wrote:
> 
> If you're on an older Xcode because Apple abandoned you, you absolutely have my sympathies, but my ability to help you is extremely limited. We _do_ still support 32-bit builds of SDL, but we have the same forced-upgrade march that everyone else does. I don't like that this is Apple's policy about _everything_, but that's where we are, unfortunately.  :(

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