Re: Which GUI to use with SDL2?

Gorm Lai <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <CAOVQH-Jq7R276FjfHWE54Vcu=samZKJdQMVsHNRLzh-=6Q4ycg@mail.gmail.com>
Just to follow up. We decided on using imgui, as it makes incredibly to
insert your own renderer and we have to support several rendering platforms
(opengl, metal, and possibly more)

All the best,
Gorm
————————————————————
Founder of Kotori Studios - kotoristudios.com
Personal Twitter: @gormlai
Phone: +44 (0) 744 911 5342
LinkedIn: https://www.linkedin.com/in/gormlai

2016-08-18 6:47 GMT+01:00 actsl <[email protected]>:

>
>
>
> gormlai wrote:
>
> Do you have any example skins and screenshots where kiss_sdl have been
> themed to a game or application?
>
>
> It has been used for that game https://www.youtube.com/watch?v=ZkNVwCtkN7M
> and likely others. For more see the thread about it
> http://forums.libsdl.org/viewtopic.php?t=11772&sid=
> 613d3f6d1a4c5ee67345ae670df1fa7e .
>
>
> ------------------------------
>
> kiss_sdl - Simple generic GUI widget toolkit for SDL2
> https://github.com/actsl/kiss_sdl
>
> _______________________________________________
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>
>

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