Re: "TetriAttack Armageddon" Coming To XBox Live!
Ismael Serrano <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CAD64bpM_J5W-TYUZkztaDm-0vGeKEcypOqqPoV4sNk0+Sg5gng@mail.gmail.com> |
First of all congratulations! Here are my sugestions. At the first tutorial change Exit by Continue. It's really strange to exit from somewhere the player didn't go. I think it need more visual feedback. Show hoe the score grows up when the player does something, If more points more spectacular, the same as the audio that sometimes is different. The giant asteroid is great but it disturbs a little to be haver the play screen (not so much but a little). I will play a little more tomorrow and if I think something more I will tell you. 2016-08-23 15:30 GMT+02:00 JeZ-l-Lee <[email protected]>: > Hi, > > We just now got approved by Microsoft to be an official XBox Live game > developer! > At the conclusion of our current game project we will be preparing our > last game: > "TetriAttack Armageddon" for XBox Live consoles. > (we just have to add XBox controller support) > > We want this "Limited Edition" to be special for XBox consoles > so we were hoping some people here could play the current "Retail1 110%" > version > and provide suggestions for improvement? > > You can play the game right now in your Internet browser at below URL link > webpage: > http://opentetris.com/files/TAA/HTML5/index.html > > Thank you in advance! > > Screenshots: > > > ------------------------------ > > JeZxLee > JessePalser <AT> GMail <DOT> com > 16BitSoft Inc. > Video Game Design Studio > www.16BitSoft.com > > _______________________________________________ > SDL mailing list > [email protected] > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > > _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org