Re: WinRT keep display on

David Ludwig <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <CAGDc1f=ck8vPNqNXmodXbOuNMFYTZwc93ScusNyBhE5hAjjm7A@mail.gmail.com>
I'm not sure why this call isn't working.  SDL's main thread on WinRT is,
at present, typically the main thread.

Did the exception contain any more info?

I can plan on looking into this when I get a chance, hopefully in within
the next few weeks, but make no guarantees.

-- David L.


On Sat, Aug 27, 2016 at 7:54 AM, hardcoredaniel <[email protected]>
wrote:

> Hi David,
>
> I'm trying to keep the screen programmatically on for some time, but I'm
> not doing it right. This is my simple code:
>
> --------------------------
>
>     using namespace Windows::System::Display;
>
>     DisplayRequest ^ request = ref new DisplayRequest();
>
>     if (keepOn != 0)
>     {
>         request->RequestActive();
>     }
>     else
>     {
>         request->RequestRelease();
>     }
>
> ---------------------------
>
> but there must be sth. fundamentally wrong with it, because when I call
> RequestRelease() I get an exception from WinRT about calling something at
> an unexpected time. I'm calling it from SDL's main thread, which is
> probably not the UI thread.
>
> I saw in your code for the game bar that you are using something called a
> "dispatcher", I suppose this is to run sth. on the UI thread. Do I need to
> do the same for DisplayRequest()? Anything else I have missed?
>
>
> Regards,
>
> Daniel
>
>
> _______________________________________________
> SDL mailing list
> [email protected]
> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
>
>

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