Re: SDL2, Delphi and random exceptions

"Rang" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Seems like textures are broken when sent them to SDL2. But not all and not specific.
I see that the pointer to texture is exists, some parameters are ok but something wrong.

From ~600 textures that can be happend on 10-th ... or on 543-th ...
On creating or on freeing.

Is there solutions how to check surface or texture structure\memory?

I use functions Get and Put pixels from\to surface, from old (1.2) sdlutils. Seems like them not changed. I thout that this was a problem, but when i turned off them - nothing changed.

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