Re: SDL2, Delphi and random exceptions
"Rang" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Seems like textures are broken when sent them to SDL2. But not all and not specific. I see that the pointer to texture is exists, some parameters are ok but something wrong. From ~600 textures that can be happend on 10-th ... or on 543-th ... On creating or on freeing. Is there solutions how to check surface or texture structure\memory? I use functions Get and Put pixels from\to surface, from old (1.2) sdlutils. Seems like them not changed. I thout that this was a problem, but when i turned off them - nothing changed. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org