Re: Audio capture support and new Mac/iOS audio target...
Kai Sterker <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CACtHX9yMa=TOWDy6UwV=D26RhqSJkKzWWa8oXy+H3UEV9VPeUw@mail.gmail.com> |
On Tue, Sep 6, 2016 at 3:48 PM, Ryan C. Gordon <[email protected]> wrote: > Also worth noting: the Mac/iOS audio code has changed from AudioUnits to AudioQueues. This fixed > several problems and was more pleasant to work with. > > If you have a Mac or iOS SDL game, please test the new code, even if you don't care about recording > audio. Compiled current SDL hg with DEPLOYMENT_TARGET 10.6 on 10.11 and tested on both 10.11 and 10,6. Seems to work for me. Btw., since we're talking about audio stuff here: any plans of having Ogg Opus support added to SDL_mixer? Kai _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org