Re: Audio capture support and new Mac/iOS audio target...

Kai Sterker <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <CACtHX9yMa=TOWDy6UwV=D26RhqSJkKzWWa8oXy+H3UEV9VPeUw@mail.gmail.com>
On Tue, Sep 6, 2016 at 3:48 PM, Ryan C. Gordon <[email protected]> wrote:

> Also worth noting: the Mac/iOS audio code has changed from AudioUnits to
AudioQueues. This fixed
> several problems and was more pleasant to work with.
>
> If you have a Mac or iOS SDL game, please test the new code, even if you
don't care about recording
> audio.

Compiled current SDL hg with DEPLOYMENT_TARGET 10.6 on 10.11 and tested on
both 10.11 and 10,6. Seems to work for me.

Btw., since we're talking about audio stuff here: any plans of having Ogg
Opus support added to SDL_mixer?

Kai

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