Re: Audio capture support and new Mac/iOS audio target...

"Fejwin" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Just in case if anyone runs into the same kind of issue as I described above.
I fixed the problem by commenting out all calls to the function 
Code:
WIN_SetErrorFromHRESULT

 in the file SDL_render_d3d11.c, as well as some calls to the function 
Code:
SDL_SetError

 Somehow their syntax caused errors during the build process - but since their purpose is only to generate error descriptions when some routine fails, I thought removing them won't hurt functionality. With this the code built successfully.

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