Re: Audio capture support and new Mac/iOS audio target...
"Fejwin" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Just in case if anyone runs into the same kind of issue as I described above. I fixed the problem by commenting out all calls to the function Code: WIN_SetErrorFromHRESULT in the file SDL_render_d3d11.c, as well as some calls to the function Code: SDL_SetError Somehow their syntax caused errors during the build process - but since their purpose is only to generate error descriptions when some routine fails, I thought removing them won't hurt functionality. With this the code built successfully. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org