Re: Improve SDL2 graphics API

Jonathan Dearborn <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <CA+DSiHaAOWy05x1P6+7fyStVxmA5mJL=oczHabqOxqhuGGF7Yw@mail.gmail.com>
This is sorta the aim of the SDL_gpu project (
https://github.com/grimfang4/sdl-gpu).

GPU_TriangleBatch() gives you arbitrary geometry rendering in one call.
SDL_gpu automatically collects batches when you use GPU_Blit().

Subpixel positioning, such as SDL_gpu does already, would require several
additional SDL render functions which would accept floating point arguments
(or else break the API).

Jonny D



On Thu, Sep 8, 2016 at 5:34 AM, sgrsgsrg <[email protected]> wrote:

> Sub-pixel rendering / positionning is really needed too. Keep the nearest
> pixel rounding method by default for backward compatibility, then and add a
> flag like "SDL_SUBPIXEL" to use when the renderer is initialized
>
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