Re: SDL2, OpenGL 3.2 Core and Steam-Overlay: Black Screenshots
Sik the hedgehog <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CAEyBR+U=T=nKvAX1XF+1tv7huzEJHYgJ77mOH00+qogibzq99w@mail.gmail.com> |
2016-09-11 3:48 GMT-03:00, Andreas <[email protected]>: > When using Core profile you need to use Vertex Arrays (VAO) too. That > could be the reason why you're seeing black screen. If I'm reading right though the problem is with screenshots only, not what's actually visible on screen?