Re: SDL2, OpenGL 3.2 Core and Steam-Overlay: Black Screenshots

Sik the hedgehog <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <CAEyBR+U=T=nKvAX1XF+1tv7huzEJHYgJ77mOH00+qogibzq99w@mail.gmail.com>
2016-09-11 3:48 GMT-03:00, Andreas <[email protected]>:
> When using Core profile you need to use Vertex Arrays (VAO) too. That
> could be the reason why you're seeing black screen.

If I'm reading right though the problem is with screenshots only, not
what's actually visible on screen?
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