Re: List all GUI toolkits for SDL
Eric Wing <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CA+Q62MCUU7-KQzcnfxf=+Vum-1786B1HXCZ3oemhtBY0a-_WAQ@mail.gmail.com> |
On 9/11/16, MrTAToad <[email protected]> wrote: > SDL1 or SDL2 ? > > For the former, I dont know. For the latter its around 3/4 > > SDL1 > Geeonx GUI (http://forums.libsdl.org/viewtopic.php?t=12088) > > SDL2 GUI[u] > Guichan - Uses OpenGL - (http://forums.libsdl.org/viewtopic.php?t=12073) > KISS - (http://forums.libsdl.org/viewtopic.php?t=11772) > Nanogui - Uses OpenGL - > (http://forums.libsdl.org/viewtopic.php?t=11636&highlight=gui) > neoGFX - Uses OpenGL - > (http://forums.libsdl.org/viewtopic.php?t=12033&highlight=gui) > SDL_gui - Seems to be specifically geared towards Android > (https://github.com/mozeal/SDL_gui) > > SDL_widgets - This is.. a weird one... Its a GUI system alright, but overly > complicated and works only for specific compilers (because it is too Linux > orientated) (http://members.chello.nl/w.boeke/SDL-widgets/) > Additionally, KiWi (Killer Widgets) - Built on the SDL2 2D renderer. Pure C. https://github.com/mobius3/KiWi Nuklear - Renderer agnostic, no dependency, header-only, pure C, Immediate Mode GUI. Repo contains adaptors, including SDL+OpenGL. (I've been working on an SDL_gpu adaptor.) https://github.com/vurtun/nuklear