SDL_GetKeyboardState bug ? Key stuck after window moved
"sgrsgsrg" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
I noticed a strange thing and wondered if it's a SDL bug : when my app have the focus, I press a key, then while keeping this key pressend, I move the window. Now, the state for this key is always stuck to 1, and I didnt found a way to stop it. My event code isn't special, I just do : int keystate = SDL_GetKeyboardState(NULL); at the game initialization, then i retrieve the key state with keystate[code]... _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org