Re: Failed to open vchiq device on RPi
Andreas Falkenhahn <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
On 12.09.2016 at 18:08 Alex Barry wrote:
> I'm going to get by Pi2 back up and running this weekend, so I
> don't mind taking a peek at what's going on. Do you have your
> project online anywhere or are you just using a bare-bones sort of
> project (ie single fullscreen window taking input.)?
To make this easier I've now written a minimal sample program which
shows the issue. Here it is:
#include <SDL.h>
int main(int argc, char *argv[])
{
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
SDL_Event se;
int quit = 0;
int bufferwidth = 1920, bufferheight = 1080;
char *pixbuf = malloc(bufferwidth * bufferheight * 4);
SDL_Init(SDL_INIT_VIDEO);
SDL_VideoInit("RPI");
window = SDL_CreateWindow("Foo", 0, 0, bufferwidth, bufferheight, SDL_WINDOW_FULLSCREEN);
renderer = SDL_CreateRenderer(window, -1, 0);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, bufferwidth, bufferheight);
memset(pixbuf, 0, bufferwidth * bufferheight * 4);
SDL_UpdateTexture(texture, NULL, pixbuf, bufferwidth * 4);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
SDL_ShowWindow(window);
SDL_RaiseWindow(window);
while(!quit) {
SDL_PumpEvents();
while(SDL_PollEvent(&se)) {
if(se.type == SDL_MOUSEBUTTONDOWN) quit = 1;
}
}
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
free(pixbuf);
return 0;
}
I've also prepared a package containing a ready-to-run binary as well as my
build of SDL 2.0.4 for the Pi. This can be downloaded from here:
http://www.softwarefailure.de/tmp/sdltest.tar.gz
The archive also contains a build script.
Any help appreciated.
--
Best regards,
Andreas Falkenhahn mailto:[email protected]