Re: SDL2, OpenGL 3.2 Core and Steam-Overlay: Black Screenshots

"moe" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Sik wrote:
> 
> If I'm reading right though the problem is with screenshots only, not
> what's actually visible on screen?
> 


Hi Sik,

yes, it is only the screenshots that turn out black. Each frame gets drawn to the screen as expected.

Btw, I just noticed taking screenshots the old-fashioned way (Alt+PrintScreen) works fine.

Marc

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