Re: Improve SDL2 graphics API

Jonathan Dearborn <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <CA+DSiHYYoJzD5Aei0mC+C3zUCKmNFvM821TT99x9QU8Lgh2n_g@mail.gmail.com>
You might incur a penalty from the OS scheduler because you're hogging all
the CPU time.  SDL_Delay() is a way to give back time for the CPU to run
other tasks.

Jonny D


On Tue, Sep 13, 2016 at 12:03 PM, sgrsgsrg <[email protected]> wrote:

> Perfectly smooth with vSync + delay(1)
>
> What does that means ?
>
> On my test level (quite empty) each frame i do 25 GPU_Blit, 1
> GPU_BlitRotate, 1 GPU_Clear and 1 GPU_Flip, nothing more.
>
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