Re: SDL_CreateRGBSurface in second thread?
"Naith" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
I asked the same thing about IMG_Load a while back and I got the answer that it's safe to call IMG_Load in another thread and then call SDL-specific functions (SDL_CreateTextureFromSurface for example) in the main to create the final texture. I am using this exact solution when I create a texture in my framework. :) Short answer: it's safe to execute IMG_Load in another thread and SDL-specific functions should be executed in the thread that created the SDL-window, which is usually the main thread. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org