Re: Why do I get so few points(SDL_MOUSEMOTION) when I move fast
"Ryan C. Gordon" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Organization | icculus.org |
| Message-ID | <[email protected]> |
On 9/13/16 11:11 AM, sgrsgsrg wrote: > I think it's limited by what windows sends with its API Specifically: https://blogs.msdn.microsoft.com/oldnewthing/20031001-00/?p=42343/ If you're getting _really_ imprecise mouse input, you probably need to run the SDL event queue more often (is there an SDL_Delay() or something in your program?), as mouse resolution on Windows is limited to how fast you check for more mouse events. (Switching on relative mouse mode in SDL might help, as I assume Win32 RAWINPUT isn't limited in this way.) --ryan.