Re: Target textures getting randomly swapped on window resize !!
Travis McKinney <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CA+Xw96hM5PfCMJmfhuQAyvV-wqEWZiaeWQOpGOYAtnb9kCxX1g@mail.gmail.com> |
$ sdl2-config --version 2.0.4 Code works as expected on my system. Textures do not swap. On 23 September 2016 at 08:34, Jonathan Dearborn <[email protected]> wrote: > Does this happen when you request the OpenGL backend? > > Jonny D > > On Fri, Sep 23, 2016 at 11:13 AM, sgrsgsrg <[email protected]> wrote: > >> Got rid of the problem by regenerating all target textures on window >> resize. >> >> Is there a way to avoid doing that ? This 'glitch' isnt documented >> anywhere, and there is no fun handling that >> >> _______________________________________________ >> SDL mailing list >> [email protected] >> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org >> >> > > _______________________________________________ > SDL mailing list > [email protected] > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > > _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org