Re: List all GUI toolkits for SDL
Travis McKinney <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CA+Xw96iabW0YFk_+raa_6Sro3igkcT4GeSE=NxUi3jZ6KRTvRA@mail.gmail.com> |
I love the terminal fallback idea. What I'm looking for in a GUI is good subpixel rendering and anti aliasing. I want crisp pixel free lines, shapes and text at any resolution. Currently looking at adapting the AGG GUI. Do any of the above mentioned GUIs have this capability? I liken the lines of code metric to movie ratings. Something to go on but doesn't determine wether I will like the film. Also characters of code would be a better metric, especially for my coding style, which is obsessively columnar, I absolutely cannot abide by long lines in my own code. Multiple nested templates, long lists of function parameters are all broken onto multiple lines. A new line before and after every curly brace. The main advantage is that I can use a tiling window manager to easily compare 8+ files on one workspace! On 19 September 2016 at 09:54, actsl <[email protected]> wrote: > Who knows programming, knows that comments and blank lines are all part of > the code, there cannot be too many, for code to be readable. So even there, > complexity matters. The number of lines of code is a measure of complexity > of the code, considering that the code is well written. And is not > obfuscated, in kiss_sdl it isn't. It is some measure, yet not the only > measure of complexity. Yet it matters when the code has to be easily > changeable, when the code is too long, it is not easily understandable, and > also not easily changeable. > > The details like placement of { depend on the coding style. In C code the > good style is Kernighan & Ritchie coding style, or the Linux kernel coding > style, which comes from this, i think many agree. This also somewhat > determines the number of comments. > > I think it can be argued endlessly whether the number of lines of code > matters, or doesn't matter at all. But i think the bottom line is, it still > somewhat matters. And more generally, complexity matters. > > > ------------------------------ > > kiss_sdl - Simple generic GUI widget toolkit for SDL2 > https://github.com/actsl/kiss_sdl > > _______________________________________________ > SDL mailing list > [email protected] > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > > _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org