Re: Weird behaviour on the Raspberry Pi

Andreas Falkenhahn <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
On 28.09.2016 at 17:59 rtrussell wrote:

>  One thing I would question is that there's no SDL_RenderClear(). 
> The docs say "You are strongly encouraged to call SDL_RenderClear()
> to initialize the backbuffer before starting each new frame's
> drawing".  Does it make any difference if you change it as follows:

No, doesn't make any difference. The screen still alternates between
red and black. Here is the updated code for reference:

#include <SDL.h>

int main(int argc, char *argv[])
{
	SDL_Window *window;	
	SDL_Renderer *renderer;
	SDL_Texture *texture1, *texture2, *texture3;
	SDL_Event se;
	int quit = 0, k;
	int w = 295, reverse = 0;
	char *pixbuf = malloc(640 * 480 * 4);
	unsigned int *ptr;

	SDL_Init(SDL_INIT_VIDEO);
	SDL_VideoInit("RPI");

	window = SDL_CreateWindow("Foo", 0, 0, 640, 480, 0);
	renderer = SDL_CreateRenderer(window, -1, 0);
	texture1 = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 640, 480);
	texture2 = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 640, 480);

	memset(pixbuf, 0, 640 * 480 * 4);
	SDL_UpdateTexture(texture1, NULL, pixbuf, 640 * 4);	
	SDL_RenderCopy(renderer, texture1, NULL, NULL);
	SDL_RenderPresent(renderer);
	
	ptr = (unsigned int *) pixbuf;
	for(k = 0; k < 640 * 480; k++) *ptr++ = 0xffff0000;
	SDL_UpdateTexture(texture2, NULL, pixbuf, 640 * 4);	
	
	SDL_ShowWindow(window);
	SDL_RaiseWindow(window);

	while(!quit) {

		texture3 = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w, w);

		SDL_SetRenderTarget(renderer, texture3);
		SDL_SetTextureBlendMode(texture2, SDL_BLENDMODE_NONE);	
		SDL_RenderCopy(renderer, texture2, NULL, NULL);
		SDL_SetTextureBlendMode(texture3, SDL_BLENDMODE_BLEND);	

		SDL_SetRenderTarget(renderer, NULL);
		SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
      		SDL_RenderClear(renderer);
		SDL_RenderCopy(renderer, texture1, NULL, NULL);
		SDL_RenderCopy(renderer, texture3, NULL, NULL);
		SDL_RenderPresent(renderer);
		
		while(SDL_PollEvent(&se)) {
			if(se.type == SDL_MOUSEBUTTONDOWN) quit = 1;
		}

		SDL_DestroyTexture(texture3);

		if(reverse) {
			w -= 10;	
		} else {
			w += 10;
		}

		if(w >= 640) {
			w = 640;
			reverse = 1;
		} else if(w <= 2) {
			w = 2;
			reverse = 0;	
		}
	}	
	
	SDL_DestroyTexture(texture1);
	SDL_DestroyTexture(texture2);

	SDL_DestroyRenderer(renderer);
	SDL_DestroyWindow(window);

	SDL_Quit();
	
	free(pixbuf);

	return 0;
} 

-- 
Best regards,
 Andreas Falkenhahn                            mailto:[email protected]
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