Re: How about an SDL_RenderFillQuad function?

Jonathan Dearborn <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <CA+DSiHYZf9f8-tHMCz0uX8gKchXZMAh18WUyu4eRTsyZeiBCBw@mail.gmail.com>
Well, it's better than integer radians. ;)

Jonny D


On Fri, Sep 30, 2016 at 4:25 PM, rtrussell <[email protected]> wrote:

>
>
>
> SeanOConnor wrote:
>
> It does seem to use floating points for coordinates though which is
> another thing I don't get why SDL doesn't use.
>
>
> Hear hear! I've tried SDL_gfx but that is very disappointing too. For
> example the routine which draws anti-aliased lines takes integer (pixel)
> coordinates for the end points, and the routines for drawing arcs and
> sectors take the start and end angles as integer degrees! Sorry, but this
> is fundamentally wrong.
>
> Richard.
>
> _______________________________________________
> SDL mailing list
> [email protected]
> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
>
>

_______________________________________________
SDL mailing list
[email protected]
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.