Re: How about an SDL_RenderFillQuad function?
Jonathan Dearborn <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CA+DSiHYZf9f8-tHMCz0uX8gKchXZMAh18WUyu4eRTsyZeiBCBw@mail.gmail.com> |
Well, it's better than integer radians. ;) Jonny D On Fri, Sep 30, 2016 at 4:25 PM, rtrussell <[email protected]> wrote: > > > > SeanOConnor wrote: > > It does seem to use floating points for coordinates though which is > another thing I don't get why SDL doesn't use. > > > Hear hear! I've tried SDL_gfx but that is very disappointing too. For > example the routine which draws anti-aliased lines takes integer (pixel) > coordinates for the end points, and the routines for drawing arcs and > sectors take the start and end angles as integer degrees! Sorry, but this > is fundamentally wrong. > > Richard. > > _______________________________________________ > SDL mailing list > [email protected] > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > > _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org