Raspberry Pi (Raspbian) + OpenglES + no X
"cleger" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Greetings. I'm trying to build an application on Raspberry Pi (version 1A or 2B+)/raspbian which: - uses SDL for event handling, image loading, sound, etc. - uses OpenglES for rendering - runs without X (just to save memory) I've read a great many posts where people help each other build or run SDL+OpenglES apps, but I can never completely nail down what config people are dealing with. My questions: - Can I build and run the above app with the stock SDL2-dev library that I can get from the Raspbian ppt? - In order to build and run my app, must I first build SDL2 with rpi-related flags enabled, and use a few disables, such as --disable-video-x11, --disable-video-opengl, etc.? My main dilemma is that I don't know whether SDL for Raspbian 'prefers' or 'assumes' it is running inside of, or outside of, X. Anyone who wants to throw a wall of text at me explaining how SDL is configured for this would be my hero. Thank you in advance. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org