Re: Why combining C, SDL and scripting languages?
David Demelier <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CAO+PfDc-DTCpA2H1RhNGA8SkSha3TCYoWfNNCATmMAVxzDZ29g@mail.gmail.com> |
Le 12 oct. 2016 4:58 AM, "Daniel V" <[email protected]> a écrit : > > What are the reasons to use a scripting language like LUA or other, > together with SDL and C code? So, for what role does people use a > scripting language like this? You mean Lua, it's a word not an acronym. > Is it just to separate code, so that not every one has the full > source, or is it to save compile time, or is it to speed up Yes, about the pros there is: - easier deployment: you write once and run everywhere. No recompile for every platform/arch, - quick development: no compile time, scripting language are less verbose and easier, - security: you write your own API and provide only relevant functions. No filesystem, no system inspection. There are some drawbacks: - performance are always lesser, - debugging is much harder. > development, or are there lots of more or other reasons? > > What parts of the code is best suited for being scripted? > I usually say: data. Example: maps, opponent, GUI, quests. David. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org