Re: SDL 2.0.5 PRERELEASE
Daniel Gibson <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
On 12.10.2016 14:59, rtrussell wrote: > > Sam Lantinga wrote: > Please try this with your games and applications and report any issues > > > Unless I'm doing something silly, it appears that the Mac OS-X framework > is again 64-bit only, rather than a universal 32/64-bit binary. I'm > getting the following error from Xcode: "SDL2.framework/SDL2, file is > not of required architecture". Can somebody else confirm this? I can confirm that. Please supply a 32/64bit universal binary, 32bit support is still very useful (for old 32bit only Hardware *and* for codebases that are not 64bit clean). Cheers, Daniel > > I previously reported this issue at Bugzilla: 2.0.4 OS-X binary release > is x86_64 only <https://bugzilla.libsdl.org/show_bug.cgi?id=3371>. > > Richard. > > > _______________________________________________ > SDL mailing list > [email protected] > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org >