Re: SDL 2.0.5 PRERELEASE
Sam Lantinga <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CACC3sbG=m90gCT4q9TEgpRbN8EymEsFi1K=Lj4hBw3gSZirErQ@mail.gmail.com> |
I'm running Mac OS X 10.11. Can you post a link to something I can test with? Thanks! On Wed, Oct 12, 2016 at 12:59 PM, Jerome Vernet <[email protected]> wrote: > Hi, > > I'm working on the MacOsX Hatari port. With SDL 2.0.5 on Mac (10.11), no > more sound, no more keyboard..... Was working with 2.0.4, at least with a > personnal built I made from sources some weeks ago. > > J. VERNET > > Le 12/10/2016 à 09:12, Sam Lantinga a écrit : > > Thanks to all the people who contributed code and feedback, SDL 2.0.5 is > now available as a PRERELEASE build! > http://www.libsdl.org/tmp/download-2.0.php > > Please try this with your games and applications and report any issues to > bugzilla: > https://bugzilla.libsdl.org > > In addition to lots of bug fixes and build improvements, here are the > major changes in this release: > > General: > > * Implemented audio capture support for some platforms > > * Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned > on for audio capture > > * Added events for dragging and dropping text > > * Added events for dragging and dropping multiple items > > * By default the click raising a window will not be delivered to the SDL > application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to > "1" to allow that click through to the window. > > * Saving a surface with an alpha channel as a BMP will use a newer BMP > format that supports alpha information. You can set the hint > SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format. > > * Added SDL_GetHintBoolean() to get the boolean value of a hint > > * Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or > use integral multiples of the viewport size when scaling the rendering > output > > * Added SDL_CreateRGBSurfaceWithFormat() and SDL_ > CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific > pixel format > > * Added SDL_GetDisplayUsableBounds() which returns the area usable for > windows. For example, on Mac OS X, this subtracts the area occupied by the > menu bar and dock. > > * Added SDL_GetWindowBordersSize() which returns the size of the window's > borders around the client area > > * Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit > test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame) > > * Added SDL_SetWindowResizable() to change whether a window is resizable > > * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the > window transparency > > * Added SDL_SetWindowModalFor() to set a window as modal for another window > > * Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat() > > * Fixed flipped images when reading back from target textures when using > the OpenGL renderer > > * Fixed texture color modulation with SDL_BLENDMODE_NONE when using the > OpenGL renderer > > * Fixed bug where the alpha value of colorkeys was ignored when blitting > in some cases > > > Windows: > > * Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from > raising a debugger exception to name threads. This exception can cause > problems with .NET applications when running under a debugger. > > * The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows > > * Fixed XBox controller triggers automatically being pulled at startup > > * The first icon from the executable is used as the default window icon at > runtime > > * Fixed SDL log messages being printed twice if SDL was built with C > library support > > * Reset dead keys when the SDL window loses focus, so dead keys pressed in > SDL applications don't affect text input into other applications. > > > Mac OS X: > > * Fixed selecting the dummy video driver > > * The caps lock key now generates a pressed event when pressed and a > released event when released, instead of a press/release event pair when > pressed. > > * Fixed mouse wheel events on Mac OS X 10.12 > > * The audio driver has been updated to use AVFoundation for better > compatibility with newer versions of Mac OS X > > > Linux: > > * Added support for the Fcitx IME > > * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager > asks the SDL window whether it wants to take focus. > > * Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is > rounded up to 60 Hz instead of 59. > > * Added initial support for touchscreens on Raspberry Pi > > > iOS: > > * Added support for dynamically loaded objects on iOS 8 and newer > > > tvOS: > > * Added support for Apple TV > > * Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether > he Apple TV remote's joystick axes will automatically match the rotation of > the remote. > > > Android: > > * Fixed SDL not resizing window when Android screen resolution changes > > * Corrected the joystick Z axis reporting for the accelerometer > > > Emscripten (running in a web browser): > > * Many bug fixes and improvements > > > _______________________________________________ > SDL mailing [email protected]://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > > > > _______________________________________________ > SDL mailing list > [email protected] > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > > _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org