Re: SDL 2.0.5 PRERELEASE
Sam Lantinga <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CACC3sbG729QpOFEZbvJoOWcGuBduDX1YMnyW1DV70Lmd53ocCQ@mail.gmail.com> |
Fixed, thanks! On Wed, Oct 12, 2016 at 11:25 AM, Daniel Gibson <[email protected]> wrote: > On 12.10.2016 14:59, rtrussell wrote: > >> >> Sam Lantinga wrote: >> Please try this with your games and applications and report any issues >> >> >> Unless I'm doing something silly, it appears that the Mac OS-X framework >> is again 64-bit only, rather than a universal 32/64-bit binary. I'm >> getting the following error from Xcode: "SDL2.framework/SDL2, file is >> not of required architecture". Can somebody else confirm this? >> > > I can confirm that. > Please supply a 32/64bit universal binary, 32bit support is still very > useful (for old 32bit only Hardware *and* for codebases that are not 64bit > clean). > > Cheers, > Daniel > > >> I previously reported this issue at Bugzilla: 2.0.4 OS-X binary release >> is x86_64 only <https://bugzilla.libsdl.org/show_bug.cgi?id=3371>. >> >> Richard. >> >> >> _______________________________________________ >> SDL mailing list >> [email protected] >> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org >> >> > _______________________________________________ > SDL mailing list > [email protected] > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org