Re: SDL 2.0.5 PRERELEASE

Sam Lantinga <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <CACC3sbG729QpOFEZbvJoOWcGuBduDX1YMnyW1DV70Lmd53ocCQ@mail.gmail.com>
Fixed, thanks!

On Wed, Oct 12, 2016 at 11:25 AM, Daniel Gibson <[email protected]>
wrote:

> On 12.10.2016 14:59, rtrussell wrote:
>
>>
>> Sam Lantinga wrote:
>> Please try this with your games and applications and report any issues
>>
>>
>> Unless I'm doing something silly, it appears that the Mac OS-X framework
>> is again 64-bit only, rather than a universal 32/64-bit binary. I'm
>> getting the following error from Xcode: "SDL2.framework/SDL2, file is
>> not of required architecture". Can somebody else confirm this?
>>
>
> I can confirm that.
> Please supply a 32/64bit universal binary, 32bit support is still very
> useful (for old 32bit only Hardware *and* for codebases that are not 64bit
> clean).
>
> Cheers,
> Daniel
>
>
>> I previously reported this issue at Bugzilla: 2.0.4 OS-X binary release
>> is x86_64 only <https://bugzilla.libsdl.org/show_bug.cgi?id=3371>.
>>
>> Richard.
>>
>>
>> _______________________________________________
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>> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
>>
>>
> _______________________________________________
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>

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