Re: SDL 2.0.5 PRERELEASE

Jerome Vernet <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Hi

Hatari do not receive any SDL_KEYDOWN or SDL_KEYUP event with 2.0.5 on
MacOsX EXCEPT CAPSLOCK.
I was thinking that the problem may be revision 10459 "This patch fixes
OSX Caps Lock up/down event detection by installing a HID callback". But
no. If I'm using rev 10458, even the CAPSLOCK do not generate any events....

Oh, and I tried to update my SDL Sources to Revision 10.528. Now, I have
no keyboard and... no picture !

Back to revision 10.400... Picture, keyboard.

The sound problem wasn't SDL related.


JV
Le 13/10/2016 à 04:00, Sam Lantinga a écrit :
> I'm running Mac OS X 10.11. Can you post a link to something I can
> test with?
>
> Thanks!
>
> On Wed, Oct 12, 2016 at 12:59 PM, Jerome Vernet
> <[email protected] <mailto:[email protected]>> wrote:
>
>     Hi,
>
>     I'm working on the MacOsX Hatari port. With SDL 2.0.5 on Mac
>     (10.11), no more sound, no more keyboard..... Was working with
>     2.0.4, at least with a personnal built I made from sources some
>     weeks ago.
>
>     J. VERNET
>
>     Le 12/10/2016 à 09:12, Sam Lantinga a écrit :
>>     Thanks to all the people who contributed code and feedback, SDL
>>     2.0.5 is now available as a PRERELEASE build!
>>     http://www.libsdl.org/tmp/download-2.0.php
>>     <http://www.libsdl.org/tmp/download-2.0.php>
>>
>>     Please try this with your games and applications and report any
>>     issues to bugzilla:
>>     https://bugzilla.libsdl.org
>>
>>     In addition to lots of bug fixes and build improvements, here are
>>     the major changes in this release:
>>
>>     General:
>>
>>     * Implemented audio capture support for some platforms
>>
>>     * Added SDL_DequeueAudio() to retrieve audio when buffer queuing
>>     is turned on for audio capture
>>
>>     * Added events for dragging and dropping text
>>
>>     * Added events for dragging and dropping multiple items
>>
>>     * By default the click raising a window will not be delivered to
>>     the SDL application. You can set the hint
>>     SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
>>     through to the window.
>>
>>     * Saving a surface with an alpha channel as a BMP will use a
>>     newer BMP format that supports alpha information. You can set the
>>     hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
>>
>>     * Added SDL_GetHintBoolean() to get the boolean value of a hint
>>
>>     * Added SDL_RenderSetIntegerScale() to set whether to smoothly
>>     scale or use integral multiples of the viewport size when scaling
>>     the rendering output
>>
>>     * Added SDL_CreateRGBSurfaceWithFormat() and
>>     SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface
>>     with a specific pixel format
>>
>>     * Added SDL_GetDisplayUsableBounds() which returns the area
>>     usable for windows. For example, on Mac OS X, this subtracts the
>>     area occupied by the menu bar and dock.
>>
>>     * Added SDL_GetWindowBordersSize() which returns the size of the
>>     window's borders around the client area
>>
>>     * Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had
>>     a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar
>>     or window frame)
>>
>>     * Added SDL_SetWindowResizable() to change whether a window is
>>     resizable
>>
>>     * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
>>     affect the window transparency
>>
>>     * Added SDL_SetWindowModalFor() to set a window as modal for
>>     another window
>>
>>     * Added support for AUDIO_U16LSB and AUDIO_U16MSB to
>>     SDL_MixAudioFormat()
>>
>>     * Fixed flipped images when reading back from target textures
>>     when using the OpenGL renderer
>>
>>     * Fixed texture color modulation with SDL_BLENDMODE_NONE when
>>     using the OpenGL renderer
>>
>>     * Fixed bug where the alpha value of colorkeys was ignored when
>>     blitting in some cases
>>
>>
>>     Windows:
>>
>>     * Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent
>>     SDL from raising a debugger exception to name threads. This
>>     exception can cause problems with .NET applications when running
>>     under a debugger.
>>
>>     * The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
>>
>>     * Fixed XBox controller triggers automatically being pulled at
>>     startup
>>
>>     * The first icon from the executable is used as the default
>>     window icon at runtime
>>
>>     * Fixed SDL log messages being printed twice if SDL was built
>>     with C library support
>>
>>     * Reset dead keys when the SDL window loses focus, so dead keys
>>     pressed in SDL applications don't affect text input into other
>>     applications.
>>
>>
>>     Mac OS X:
>>
>>     * Fixed selecting the dummy video driver
>>
>>     * The caps lock key now generates a pressed event when pressed
>>     and a released event when released, instead of a press/release
>>     event pair when pressed.
>>
>>     * Fixed mouse wheel events on Mac OS X 10.12
>>
>>     * The audio driver has been updated to use AVFoundation for
>>     better compatibility with newer versions of Mac OS X
>>
>>
>>     Linux:
>>
>>     * Added support for the Fcitx IME
>>
>>     * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window
>>     manager asks the SDL window whether it wants to take focus.
>>
>>     * Refresh rates are now rounded instead of truncated, e.g. 59.94
>>     Hz is rounded up to 60 Hz instead of 59.
>>
>>     * Added initial support for touchscreens on Raspberry Pi
>>
>>
>>     iOS:
>>
>>     * Added support for dynamically loaded objects on iOS 8 and newer
>>
>>
>>     tvOS:
>>
>>     * Added support for Apple TV
>>
>>     * Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control
>>     whether he Apple TV remote's joystick axes will automatically
>>     match the rotation of the remote.
>>
>>
>>     Android:
>>
>>     * Fixed SDL not resizing window when Android screen resolution
>>     changes
>>
>>     * Corrected the joystick Z axis reporting for the accelerometer
>>
>>
>>     Emscripten (running in a web browser):
>>
>>     * Many bug fixes and improvements
>>
>>
>>
>>     _______________________________________________
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>>     [email protected] <mailto:[email protected]>
>>     http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
>>     <http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org>
>
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