Re: SDL 2.0.5 PRERELEASE
Jerome Vernet <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Hi Hatari do not receive any SDL_KEYDOWN or SDL_KEYUP event with 2.0.5 on MacOsX EXCEPT CAPSLOCK. I was thinking that the problem may be revision 10459 "This patch fixes OSX Caps Lock up/down event detection by installing a HID callback". But no. If I'm using rev 10458, even the CAPSLOCK do not generate any events.... Oh, and I tried to update my SDL Sources to Revision 10.528. Now, I have no keyboard and... no picture ! Back to revision 10.400... Picture, keyboard. The sound problem wasn't SDL related. JV Le 13/10/2016 à 04:00, Sam Lantinga a écrit : > I'm running Mac OS X 10.11. Can you post a link to something I can > test with? > > Thanks! > > On Wed, Oct 12, 2016 at 12:59 PM, Jerome Vernet > <[email protected] <mailto:[email protected]>> wrote: > > Hi, > > I'm working on the MacOsX Hatari port. With SDL 2.0.5 on Mac > (10.11), no more sound, no more keyboard..... Was working with > 2.0.4, at least with a personnal built I made from sources some > weeks ago. > > J. VERNET > > Le 12/10/2016 à 09:12, Sam Lantinga a écrit : >> Thanks to all the people who contributed code and feedback, SDL >> 2.0.5 is now available as a PRERELEASE build! >> http://www.libsdl.org/tmp/download-2.0.php >> <http://www.libsdl.org/tmp/download-2.0.php> >> >> Please try this with your games and applications and report any >> issues to bugzilla: >> https://bugzilla.libsdl.org >> >> In addition to lots of bug fixes and build improvements, here are >> the major changes in this release: >> >> General: >> >> * Implemented audio capture support for some platforms >> >> * Added SDL_DequeueAudio() to retrieve audio when buffer queuing >> is turned on for audio capture >> >> * Added events for dragging and dropping text >> >> * Added events for dragging and dropping multiple items >> >> * By default the click raising a window will not be delivered to >> the SDL application. You can set the hint >> SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click >> through to the window. >> >> * Saving a surface with an alpha channel as a BMP will use a >> newer BMP format that supports alpha information. You can set the >> hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format. >> >> * Added SDL_GetHintBoolean() to get the boolean value of a hint >> >> * Added SDL_RenderSetIntegerScale() to set whether to smoothly >> scale or use integral multiples of the viewport size when scaling >> the rendering output >> >> * Added SDL_CreateRGBSurfaceWithFormat() and >> SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface >> with a specific pixel format >> >> * Added SDL_GetDisplayUsableBounds() which returns the area >> usable for windows. For example, on Mac OS X, this subtracts the >> area occupied by the menu bar and dock. >> >> * Added SDL_GetWindowBordersSize() which returns the size of the >> window's borders around the client area >> >> * Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had >> a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar >> or window frame) >> >> * Added SDL_SetWindowResizable() to change whether a window is >> resizable >> >> * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to >> affect the window transparency >> >> * Added SDL_SetWindowModalFor() to set a window as modal for >> another window >> >> * Added support for AUDIO_U16LSB and AUDIO_U16MSB to >> SDL_MixAudioFormat() >> >> * Fixed flipped images when reading back from target textures >> when using the OpenGL renderer >> >> * Fixed texture color modulation with SDL_BLENDMODE_NONE when >> using the OpenGL renderer >> >> * Fixed bug where the alpha value of colorkeys was ignored when >> blitting in some cases >> >> >> Windows: >> >> * Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent >> SDL from raising a debugger exception to name threads. This >> exception can cause problems with .NET applications when running >> under a debugger. >> >> * The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows >> >> * Fixed XBox controller triggers automatically being pulled at >> startup >> >> * The first icon from the executable is used as the default >> window icon at runtime >> >> * Fixed SDL log messages being printed twice if SDL was built >> with C library support >> >> * Reset dead keys when the SDL window loses focus, so dead keys >> pressed in SDL applications don't affect text input into other >> applications. >> >> >> Mac OS X: >> >> * Fixed selecting the dummy video driver >> >> * The caps lock key now generates a pressed event when pressed >> and a released event when released, instead of a press/release >> event pair when pressed. >> >> * Fixed mouse wheel events on Mac OS X 10.12 >> >> * The audio driver has been updated to use AVFoundation for >> better compatibility with newer versions of Mac OS X >> >> >> Linux: >> >> * Added support for the Fcitx IME >> >> * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window >> manager asks the SDL window whether it wants to take focus. >> >> * Refresh rates are now rounded instead of truncated, e.g. 59.94 >> Hz is rounded up to 60 Hz instead of 59. >> >> * Added initial support for touchscreens on Raspberry Pi >> >> >> iOS: >> >> * Added support for dynamically loaded objects on iOS 8 and newer >> >> >> tvOS: >> >> * Added support for Apple TV >> >> * Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control >> whether he Apple TV remote's joystick axes will automatically >> match the rotation of the remote. >> >> >> Android: >> >> * Fixed SDL not resizing window when Android screen resolution >> changes >> >> * Corrected the joystick Z axis reporting for the accelerometer >> >> >> Emscripten (running in a web browser): >> >> * Many bug fixes and improvements >> >> >> >> _______________________________________________ >> SDL mailing list >> [email protected] <mailto:[email protected]> >> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org >> <http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org> > > _______________________________________________ SDL mailing list > [email protected] <mailto:[email protected]> > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > <http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org> > > _______________________________________________ > SDL mailing list > [email protected] > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org