Re: SDL 2.0.5 PRERELEASE
Sam Lantinga <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CACC3sbF3h2_8Z3Yic0jJYwN8kXe+Rib5MTo2Ot5Pr8YvuHzXmA@mail.gmail.com> |
Fixed, thanks! https://hg.libsdl.org/SDL/rev/cd2e0b0c7ec5 On Fri, Oct 14, 2016 at 12:27 AM, M. Gerhardy <[email protected]> wrote: > Hi. > > This commit breaks building via cmake for me if you don't have Fcitx > installed: https://hg.libsdl.org/SDL/rev/6660aa9120d6 > > It looks like there is a HAVE_FCITX_FRONTEND_H - but the cmake check is > missing and the source file doesn't have the guard. > > Regards > Martin > > On Thu, Oct 13, 2016 at 9:45 PM, Jerome Vernet <[email protected]> > wrote: > >> Hi >> >> Hatari do not receive any SDL_KEYDOWN or SDL_KEYUP event with 2.0.5 on >> MacOsX EXCEPT CAPSLOCK. >> I was thinking that the problem may be revision 10459 "This patch fixes >> OSX Caps Lock up/down event detection by installing a HID callback". But >> no. If I'm using rev 10458, even the CAPSLOCK do not generate any events.... >> >> Oh, and I tried to update my SDL Sources to Revision 10.528. Now, I have >> no keyboard and... no picture ! >> >> Back to revision 10.400... Picture, keyboard. >> >> The sound problem wasn't SDL related. >> >> >> JV >> >> Le 13/10/2016 à 04:00, Sam Lantinga a écrit : >> >> I'm running Mac OS X 10.11. Can you post a link to something I can test >> with? >> >> Thanks! >> >> On Wed, Oct 12, 2016 at 12:59 PM, Jerome Vernet <[email protected] >> > wrote: >> >>> Hi, >>> >>> I'm working on the MacOsX Hatari port. With SDL 2.0.5 on Mac (10.11), no >>> more sound, no more keyboard..... Was working with 2.0.4, at least with a >>> personnal built I made from sources some weeks ago. >>> >>> J. VERNET >>> >>> Le 12/10/2016 à 09:12, Sam Lantinga a écrit : >>> >>> Thanks to all the people who contributed code and feedback, SDL 2.0.5 is >>> now available as a PRERELEASE build! >>> http://www.libsdl.org/tmp/download-2.0.php >>> >>> Please try this with your games and applications and report any issues >>> to bugzilla: >>> https://bugzilla.libsdl.org >>> >>> In addition to lots of bug fixes and build improvements, here are the >>> major changes in this release: >>> >>> General: >>> >>> * Implemented audio capture support for some platforms >>> >>> * Added SDL_DequeueAudio() to retrieve audio when buffer queuing is >>> turned on for audio capture >>> >>> * Added events for dragging and dropping text >>> >>> * Added events for dragging and dropping multiple items >>> >>> * By default the click raising a window will not be delivered to the SDL >>> application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to >>> "1" to allow that click through to the window. >>> >>> * Saving a surface with an alpha channel as a BMP will use a newer BMP >>> format that supports alpha information. You can set the hint >>> SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format. >>> >>> * Added SDL_GetHintBoolean() to get the boolean value of a hint >>> >>> * Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or >>> use integral multiples of the viewport size when scaling the rendering >>> output >>> >>> * Added SDL_CreateRGBSurfaceWithFormat() and >>> SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a >>> specific pixel format >>> >>> * Added SDL_GetDisplayUsableBounds() which returns the area usable for >>> windows. For example, on Mac OS X, this subtracts the area occupied by the >>> menu bar and dock. >>> >>> * Added SDL_GetWindowBordersSize() which returns the size of the >>> window's borders around the client area >>> >>> * Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit >>> test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame) >>> >>> * Added SDL_SetWindowResizable() to change whether a window is resizable >>> >>> * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the >>> window transparency >>> >>> * Added SDL_SetWindowModalFor() to set a window as modal for another >>> window >>> >>> * Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat() >>> >>> * Fixed flipped images when reading back from target textures when using >>> the OpenGL renderer >>> >>> * Fixed texture color modulation with SDL_BLENDMODE_NONE when using the >>> OpenGL renderer >>> >>> * Fixed bug where the alpha value of colorkeys was ignored when blitting >>> in some cases >>> >>> >>> Windows: >>> >>> * Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL >>> from raising a debugger exception to name threads. This exception can cause >>> problems with .NET applications when running under a debugger. >>> >>> * The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows >>> >>> * Fixed XBox controller triggers automatically being pulled at startup >>> >>> * The first icon from the executable is used as the default window icon >>> at runtime >>> >>> * Fixed SDL log messages being printed twice if SDL was built with C >>> library support >>> >>> * Reset dead keys when the SDL window loses focus, so dead keys pressed >>> in SDL applications don't affect text input into other applications. >>> >>> >>> Mac OS X: >>> >>> * Fixed selecting the dummy video driver >>> >>> * The caps lock key now generates a pressed event when pressed and a >>> released event when released, instead of a press/release event pair when >>> pressed. >>> >>> * Fixed mouse wheel events on Mac OS X 10.12 >>> >>> * The audio driver has been updated to use AVFoundation for better >>> compatibility with newer versions of Mac OS X >>> >>> >>> Linux: >>> >>> * Added support for the Fcitx IME >>> >>> * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager >>> asks the SDL window whether it wants to take focus. >>> >>> * Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is >>> rounded up to 60 Hz instead of 59. >>> >>> * Added initial support for touchscreens on Raspberry Pi >>> >>> >>> iOS: >>> >>> * Added support for dynamically loaded objects on iOS 8 and newer >>> >>> >>> tvOS: >>> >>> * Added support for Apple TV >>> >>> * Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control >>> whether he Apple TV remote's joystick axes will automatically match the >>> rotation of the remote. >>> >>> >>> Android: >>> >>> * Fixed SDL not resizing window when Android screen resolution changes >>> >>> * Corrected the joystick Z axis reporting for the accelerometer >>> >>> >>> Emscripten (running in a web browser): >>> >>> * Many bug fixes and improvements >>> >>> >>> _______________________________________________ >>> SDL mailing [email protected]://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org >>> >>> _______________________________________________ SDL mailing list >>> [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org >> >> _______________________________________________ >> SDL mailing [email protected]://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org >> >> >> _______________________________________________ >> SDL mailing list >> [email protected] >> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org >> >> > > > -- > http://www.caveproductions.org > > _______________________________________________ > SDL mailing list > [email protected] > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > > _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org