Re: SDL_Init fails on iOS 10/Xcode 8.0 (Free Pascal)

"genericptr" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
I got this figured out from the Free Pascal Compiler guys who were actually familiar with SDL. The problem is the main function of the program was not named SDL_main like the it would have been if I used the C header. I don't understand why SDL worked on OS X and failed on iOS however. Should I file a bug report perhaps or request a more meaningful error message for non-C users? I suspect this will affect other non-C users and a simple error message stating the main function naming would have been enough for me to figure it out.

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