Re: SDL_Init fails on iOS 10/Xcode 8.0 (Free Pascal)
"genericptr" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
I found some other linker warnings I wanted to include also. Something is wrong my compilers linker settings I think (I'm asking them now) but how can I get better debug info from SDL so I can know if these are related or not? ld: warning: URGENT: building for iOS, but linking in object file (/usr/lib/crt1.o) built for OSX. Note: This will be an error in the future. ld: warning: object file (/usr/lib/crt1.o) was built for newer OSX version (10.4) than being linked (7.0) ld: warning: object file (/Developer/Projects/OpenGL-Sandbox/Xcode-SDL/DerivedData/OpenGL-Sanbox/Build/Intermediates/OpenGL-Sanbox.build/Debug-iphonesimulator/OpenGL-Sanbox.build/Objects-normal/x86_64/SDL.o) was built for newer iOS version (10.0) than being linked (7.0) ld: warning: ObjC object file (/Developer/Projects/OpenGL-Sandbox/Sources/libSDL2.a(SDL_rwopsbundlesupport.o)) was compiled for iOS Simulator, but linking for MacOSX _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org