Re: SDL_Init fails on iOS 10/Xcode 8.0 (Free Pascal)

"genericptr" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
I found some other linker warnings I wanted to include also. Something is wrong my  compilers linker settings I think (I'm asking them now) but how can I get better debug info from SDL so I can know if these are related or not?

ld: warning: URGENT: building for iOS, but linking in object file (/usr/lib/crt1.o) built for OSX. Note: This will be an error in the future.
ld: warning: object file (/usr/lib/crt1.o) was built for newer OSX version (10.4) than being linked (7.0)
ld: warning: object file (/Developer/Projects/OpenGL-Sandbox/Xcode-SDL/DerivedData/OpenGL-Sanbox/Build/Intermediates/OpenGL-Sanbox.build/Debug-iphonesimulator/OpenGL-Sanbox.build/Objects-normal/x86_64/SDL.o) was built for newer iOS version (10.0) than being linked (7.0)
ld: warning: ObjC object file (/Developer/Projects/OpenGL-Sandbox/Sources/libSDL2.a(SDL_rwopsbundlesupport.o)) was compiled for iOS Simulator, but linking for MacOSX

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