Re: Texture as both a source and destination?

Alex Szpakowski <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
GPUs (and graphics drivers) don’t support that – so SDL_RenderCopy behaves like memcpy rather than memmove in that manner.

> On Oct 13, 2016, at 12:45 AM, nmapp <[email protected]> wrote:
> 
> Lets say I have an SDL_Texture and I set it as a render target. Is it possible then to use that texture as a source in SDL_RenderCopy? (to copy onto itself?) In other words: does SDL_RenderCopy have the semantics of memmove(), or is it more like memcpy()?
> Sorry, I don't have access to computer with SDL2 installed right now. And even if it works, I want to know whether it's legal and supported, or "undefined behaviour".
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