Re: SDL_QueueAudio underrun

David Olofson <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <CAAcqxQoyTjDa6d92kHBiSgMFpnq1Tk-0Q2XSLXCASg3qHEnsPA@mail.gmail.com>
On Thu, Oct 20, 2016 at 12:42 AM, Timothy Macintyre
<[email protected]> wrote:
[...]
> else {
> SDL_ClearQueuedAudio(dev);
> }

As I understand it, this will discard anything that hasn't already
been sent to the underlying audio API, which is probably what's
causing glitches. When there's enough in the queue, you're not
supposed to do anything at all. :-)


-- 
//David Olofson - Consultant, Developer, Artist, Open Source Advocate

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